The Quest For Goblins

Episode 65 · February 4th, 2019 · 32 mins 9 secs

About this Episode

This week, we discuss Scottye's vision board and a massively expensive VIP experience at WDW. Following that, we continue our quest of designing the Mysterious Kingdom by introducing some goblins into the mix. Mines continue to play a fun role in our theme park as Scottye sends guests into a bit of a kerfuffle between a village of dwarves and a village of goblins. Manage to sneak past some pesky dwarf gaurds and find yourself on a wild ride through, ahem, Tugnut's Shaft Drop, a cart coaster and drop attraction that'll have you holding onto your gorbins with all your might. Meanwhile, Jim put his guests through some anti-goblin training and into The Cave Of The Goblin King, where through the use of might, magic, and special effects you put an end to the nefarious Goblin King as well as some (probably cheaply made) puppets all in the search for treasure and probably another cheap keychain or mass-produced pin!

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