<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" encoding="UTF-8" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:admin="http://webns.net/mvcb/" xmlns:atom="http://www.w3.org/2005/Atom/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:fireside="http://fireside.fm/modules/rss/fireside">
  <channel>
    <fireside:hostname>web01.fireside.fm</fireside:hostname>
    <fireside:genDate>Sun, 19 Apr 2026 11:40:09 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Opposite Attractions: A Theme Park Design Show - Episodes Tagged with “Drop Tower”</title>
    <link>https://www.opposite-attractions.com/tags/drop%20tower</link>
    <pubDate>Mon, 04 Feb 2019 02:00:00 -0500</pubDate>
    <description>A former Universal Studios Florida employee and a former Walt Disney World cast member challenge each other to imagineer their own theme parks, one attraction at a time, while also discussing the current state of the theme park industry. Hosted by Scottye Moore and Jim Murphy.
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>A comedy design challenge podcast about creating theme parks that are 'technically possible'.</itunes:subtitle>
    <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
    <itunes:summary>A former Universal Studios Florida employee and a former Walt Disney World cast member challenge each other to imagineer their own theme parks, one attraction at a time, while also discussing the current state of the theme park industry. Hosted by Scottye Moore and Jim Murphy.
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/5e5a3f58-2401-4fc4-a216-6648f532210c/cover.jpg?v=1"/>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:keywords>imagineering, disney, theme parks, universal studios, comedy, design, architecture, walt disney world, walt disney, epcot, animal kingdom, disneyland</itunes:keywords>
    <itunes:owner>
      <itunes:name>Jim Murphy &amp; Scottye Moore</itunes:name>
      <itunes:email>oppattshow@gmail.com</itunes:email>
    </itunes:owner>
<itunes:category text="Comedy"/>
<itunes:category text="Society &amp; Culture">
  <itunes:category text="Places &amp; Travel"/>
</itunes:category>
<itunes:category text="Arts">
  <itunes:category text="Design"/>
</itunes:category>
<item>
  <title>The Quest For Goblins</title>
  <link>http://www.opposite-attractions.com/65</link>
  <guid isPermaLink="false">404e117a-7b56-4be6-8190-10193193d338</guid>
  <pubDate>Mon, 04 Feb 2019 02:00:00 -0500</pubDate>
  <author>Jim Murphy &amp; Scottye Moore</author>
  <enclosure url="https://pdcn.co/e/aphid.fireside.fm/d/1437767933/5e5a3f58-2401-4fc4-a216-6648f532210c/404e117a-7b56-4be6-8190-10193193d338.mp3" length="30867956" type="audio/mp3"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>5</itunes:season>
  <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
  <itunes:subtitle>Jim commits regicide. Scottye has a vision.</itunes:subtitle>
  <itunes:duration>32:09</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/5e5a3f58-2401-4fc4-a216-6648f532210c/cover.jpg?v=1"/>
  <description>This week, we discuss Scottye's vision board and a massively expensive VIP experience at WDW. Following that, we continue our quest of designing the Mysterious Kingdom by introducing some goblins into the mix. Mines continue to play a fun role in our theme park as Scottye sends guests into a bit of a kerfuffle between a village of dwarves and a village of goblins. Manage to sneak past some pesky dwarf gaurds and find yourself on a wild ride through, ahem, Tugnut's Shaft Drop, a cart coaster and drop attraction that'll have you holding onto your gorbins with all your might. Meanwhile, Jim put his guests through some anti-goblin training and into The Cave Of The Goblin King, where through the use of might, magic, and special effects you put an end to the nefarious Goblin King as well as some (probably cheaply made) puppets all in the search for treasure and probably another cheap keychain or mass-produced pin! 
</description>
  <itunes:keywords>disney, disney world, universal studios, design, imagineering, engineering, architecture, dungeons and dragons, quest, adventure, goblins, roller coaster, drop tower, magic</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>This week, we discuss Scottye&#39;s vision board and a massively expensive VIP experience at WDW. Following that, we continue our quest of designing the Mysterious Kingdom by introducing some goblins into the mix. Mines continue to play a fun role in our theme park as Scottye sends guests into a bit of a kerfuffle between a village of dwarves and a village of goblins. Manage to sneak past some pesky dwarf gaurds and find yourself on a wild ride through, ahem, <em><strong>Tugnut&#39;s Shaft Drop</strong></em>, a cart coaster and drop attraction that&#39;ll have you holding onto your gorbins with all your might. Meanwhile, Jim put his guests through some anti-goblin training and into <em><strong>The Cave Of The Goblin King</strong></em>, where through the use of might, magic, and special effects you put an end to the nefarious Goblin King as well as some (probably cheaply made) puppets all in the search for treasure and probably another cheap keychain or mass-produced pin!</p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>This week, we discuss Scottye&#39;s vision board and a massively expensive VIP experience at WDW. Following that, we continue our quest of designing the Mysterious Kingdom by introducing some goblins into the mix. Mines continue to play a fun role in our theme park as Scottye sends guests into a bit of a kerfuffle between a village of dwarves and a village of goblins. Manage to sneak past some pesky dwarf gaurds and find yourself on a wild ride through, ahem, <em><strong>Tugnut&#39;s Shaft Drop</strong></em>, a cart coaster and drop attraction that&#39;ll have you holding onto your gorbins with all your might. Meanwhile, Jim put his guests through some anti-goblin training and into <em><strong>The Cave Of The Goblin King</strong></em>, where through the use of might, magic, and special effects you put an end to the nefarious Goblin King as well as some (probably cheaply made) puppets all in the search for treasure and probably another cheap keychain or mass-produced pin!</p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
  </itunes:summary>
</item>
  </channel>
</rss>
