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    <title>Opposite Attractions: A Theme Park Design Show - Episodes Tagged with “Hero”</title>
    <link>https://www.opposite-attractions.com/tags/hero</link>
    <pubDate>Mon, 11 Dec 2017 02:00:00 -0500</pubDate>
    <description>A former Universal Studios Florida employee and a former Walt Disney World cast member challenge each other to imagineer their own theme parks, one attraction at a time, while also discussing the current state of the theme park industry. Hosted by Scottye Moore and Jim Murphy.
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    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>A comedy design challenge podcast about creating theme parks that are 'technically possible'.</itunes:subtitle>
    <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
    <itunes:summary>A former Universal Studios Florida employee and a former Walt Disney World cast member challenge each other to imagineer their own theme parks, one attraction at a time, while also discussing the current state of the theme park industry. Hosted by Scottye Moore and Jim Murphy.
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    <itunes:explicit>yes</itunes:explicit>
    <itunes:keywords>imagineering, disney, theme parks, universal studios, comedy, design, architecture, walt disney world, walt disney, epcot, animal kingdom, disneyland</itunes:keywords>
    <itunes:owner>
      <itunes:name>Jim Murphy &amp; Scottye Moore</itunes:name>
      <itunes:email>oppattshow@gmail.com</itunes:email>
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  <title>Challenge: Animal-Based Attraction</title>
  <link>http://www.opposite-attractions.com/13</link>
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  <pubDate>Mon, 11 Dec 2017 02:00:00 -0500</pubDate>
  <author>Jim Murphy &amp; Scottye Moore</author>
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  <itunes:season>1</itunes:season>
  <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
  <itunes:subtitle>This week, Jim and Scottye talk dogs, chipmunks, armadillos, beavers, llamas, and the curious case of what exactly happens when you try to make a random animal into a SUPER POWERED ANIMAL. Pull the lever, Kronk.</itunes:subtitle>
  <itunes:duration>35:11</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
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  <description>&lt;p&gt;On this week's episode, we design animal-based attractions for, get this, a superhero park. Scottye believes all animals are fundamentally evil when given the gift of superpowers, while Jim...mostly agrees. The boys also share their theme park animal stories and make plenty of animal noises. &lt;/p&gt;

&lt;p&gt;Please note that no chipmunks were harmed in the making of this episode, but there may have been injuries prior to recording. Our sincerest apologies.  &lt;/p&gt;
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    <![CDATA[<p>On this week&#39;s episode, we design animal-based attractions for, get this, a superhero park. Scottye believes all animals are fundamentally evil when given the gift of superpowers, while Jim...mostly agrees. The boys also share their theme park animal stories and make plenty of animal noises. </p>

<p>Please note that no chipmunks were harmed in the making of this episode, but there may have been injuries prior to recording. Our sincerest apologies. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>On this week&#39;s episode, we design animal-based attractions for, get this, a superhero park. Scottye believes all animals are fundamentally evil when given the gift of superpowers, while Jim...mostly agrees. The boys also share their theme park animal stories and make plenty of animal noises. </p>

<p>Please note that no chipmunks were harmed in the making of this episode, but there may have been injuries prior to recording. Our sincerest apologies. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
  </itunes:summary>
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<item>
  <title>Challenge: Gift Shop Ride!</title>
  <link>http://www.opposite-attractions.com/8</link>
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  <pubDate>Mon, 30 Oct 2017 02:00:00 -0400</pubDate>
  <author>Jim Murphy &amp; Scottye Moore</author>
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  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>1</itunes:season>
  <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
  <itunes:subtitle>Jim and Scottye try their hand at something that has probably never been done - a ride/attraction themed around a gift shop. Eat it, Disney!</itunes:subtitle>
  <itunes:duration>38:04</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
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  <description>&lt;p&gt;This week, it's all about that consumerism and a little bit of fun as Jim and Scottye do their best to give APEX a gift show themed attraction. While Jim sets out to reinvent the entirety of Apex's theme, at least a little, Scottye in turn uses the power of the multiple choice questionnaire to put everyone in their place whether they like it or not. In the end, both do remarkable similar things and both go trackless and, eventually, get their park visitors to open their wallets and dump them into our coffers, which is really all any theme park has as a goal.  &lt;/p&gt;
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    <![CDATA[<p>This week, it&#39;s all about that consumerism and a little bit of fun as Jim and Scottye do their best to give APEX a gift show themed attraction. While Jim sets out to reinvent the entirety of Apex&#39;s theme, at least a little, Scottye in turn uses the power of the multiple choice questionnaire to put everyone in their place whether they like it or not. In the end, both do remarkable similar things and both go trackless and, eventually, get their park visitors to open their wallets and dump them into our coffers, which is really all any theme park has as a goal. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>This week, it&#39;s all about that consumerism and a little bit of fun as Jim and Scottye do their best to give APEX a gift show themed attraction. While Jim sets out to reinvent the entirety of Apex&#39;s theme, at least a little, Scottye in turn uses the power of the multiple choice questionnaire to put everyone in their place whether they like it or not. In the end, both do remarkable similar things and both go trackless and, eventually, get their park visitors to open their wallets and dump them into our coffers, which is really all any theme park has as a goal. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
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