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    <fireside:genDate>Wed, 06 May 2026 01:42:15 -0500</fireside:genDate>
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    <title>Opposite Attractions: A Theme Park Design Show - Episodes Tagged with “Merchandising”</title>
    <link>https://www.opposite-attractions.com/tags/merchandising</link>
    <pubDate>Mon, 04 Mar 2019 02:00:00 -0500</pubDate>
    <description>A former Universal Studios Florida employee and a former Walt Disney World cast member challenge each other to imagineer their own theme parks, one attraction at a time, while also discussing the current state of the theme park industry. Hosted by Scottye Moore and Jim Murphy.
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    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>A comedy design challenge podcast about creating theme parks that are 'technically possible'.</itunes:subtitle>
    <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
    <itunes:summary>A former Universal Studios Florida employee and a former Walt Disney World cast member challenge each other to imagineer their own theme parks, one attraction at a time, while also discussing the current state of the theme park industry. Hosted by Scottye Moore and Jim Murphy.
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    <itunes:keywords>imagineering, disney, theme parks, universal studios, comedy, design, architecture, walt disney world, walt disney, epcot, animal kingdom, disneyland</itunes:keywords>
    <itunes:owner>
      <itunes:name>Jim Murphy &amp; Scottye Moore</itunes:name>
      <itunes:email>oppattshow@gmail.com</itunes:email>
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  <title>The Quest To Build Character</title>
  <link>http://www.opposite-attractions.com/69</link>
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  <pubDate>Mon, 04 Mar 2019 02:00:00 -0500</pubDate>
  <author>Jim Murphy &amp; Scottye Moore</author>
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  <itunes:season>5</itunes:season>
  <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
  <itunes:subtitle>Scottye goes deluxe. Jim just wants to Be Like Grunk.</itunes:subtitle>
  <itunes:duration>37:37</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
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  <description>&lt;p&gt;This week, we begin with a quick discussioin about some of Epcot's upcoming changes and then segue into how we would design the entrance to our Mysterious Kingdom to better help our guests with character creation in a way that probably will help them be separated from most, if not all, of their money. There are shops featuring all sorts of various wares, a high-fallutin' training center, and even a redemption zone, which is more commercial than it sounds.  &lt;/p&gt;
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  <itunes:keywords>disney, disney world, universal studios, design, imagineering, engineering, architecture, dungeons and dragons, quest, adventure, fantasy, merchandising, harry potter, shopping</itunes:keywords>
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    <![CDATA[<p>This week, we begin with a quick discussioin about some of Epcot&#39;s upcoming changes and then segue into how we would design the entrance to our Mysterious Kingdom to better help our guests with character creation in a way that probably will help them be separated from most, if not all, of their money. There are shops featuring all sorts of various wares, a high-fallutin&#39; training center, and even a redemption zone, which is more commercial than it sounds. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
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    <![CDATA[<p>This week, we begin with a quick discussioin about some of Epcot&#39;s upcoming changes and then segue into how we would design the entrance to our Mysterious Kingdom to better help our guests with character creation in a way that probably will help them be separated from most, if not all, of their money. There are shops featuring all sorts of various wares, a high-fallutin&#39; training center, and even a redemption zone, which is more commercial than it sounds. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
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