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    <fireside:genDate>Mon, 27 Apr 2026 10:54:19 -0500</fireside:genDate>
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    <title>Opposite Attractions: A Theme Park Design Show - Episodes Tagged with “Mystery”</title>
    <link>https://www.opposite-attractions.com/tags/mystery</link>
    <pubDate>Mon, 21 Jan 2019 02:00:00 -0500</pubDate>
    <description>A former Universal Studios Florida employee and a former Walt Disney World cast member challenge each other to imagineer their own theme parks, one attraction at a time, while also discussing the current state of the theme park industry. Hosted by Scottye Moore and Jim Murphy.
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    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>A comedy design challenge podcast about creating theme parks that are 'technically possible'.</itunes:subtitle>
    <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
    <itunes:summary>A former Universal Studios Florida employee and a former Walt Disney World cast member challenge each other to imagineer their own theme parks, one attraction at a time, while also discussing the current state of the theme park industry. Hosted by Scottye Moore and Jim Murphy.
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    <itunes:explicit>yes</itunes:explicit>
    <itunes:keywords>imagineering, disney, theme parks, universal studios, comedy, design, architecture, walt disney world, walt disney, epcot, animal kingdom, disneyland</itunes:keywords>
    <itunes:owner>
      <itunes:name>Jim Murphy &amp; Scottye Moore</itunes:name>
      <itunes:email>oppattshow@gmail.com</itunes:email>
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  <title>The Quest For Characters</title>
  <link>http://www.opposite-attractions.com/63</link>
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  <pubDate>Mon, 21 Jan 2019 02:00:00 -0500</pubDate>
  <author>Jim Murphy &amp; Scottye Moore</author>
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  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>5</itunes:season>
  <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
  <itunes:subtitle>Russ sees danger. Grunk move rock.</itunes:subtitle>
  <itunes:duration>34:25</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
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  <description>This week, we discuss the maintenance issues of Toy Story Land, the cops at Disney Springs, and then set our sights on giving our park a name (spoiler: It's Mysterious Kingdom) and a way for our guests to create and equip their very own characters with which to explore the aforementioned kingdom and all it's vast attractions. Also, we create our own characters. It goes about as well as you would expect.  
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  <itunes:keywords>disney, disney world, universal studios, design, imagineering, engineering, architecture, D&amp;D, characters, roleplaying, disney springs, toy story land, mystery</itunes:keywords>
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    <![CDATA[<p>This week, we discuss the maintenance issues of Toy Story Land, the cops at Disney Springs, and then set our sights on giving our park a name (spoiler: It&#39;s <strong>Mysterious Kingdom</strong>) and a way for our guests to create and equip their very own characters with which to explore the aforementioned kingdom and all it&#39;s vast attractions. Also, we create our own characters. It goes about as well as you would expect. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
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    <![CDATA[<p>This week, we discuss the maintenance issues of Toy Story Land, the cops at Disney Springs, and then set our sights on giving our park a name (spoiler: It&#39;s <strong>Mysterious Kingdom</strong>) and a way for our guests to create and equip their very own characters with which to explore the aforementioned kingdom and all it&#39;s vast attractions. Also, we create our own characters. It goes about as well as you would expect. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
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