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    <title>Opposite Attractions: A Theme Park Design Show - Episodes Tagged with “Harry Potter”</title>
    <link>https://www.opposite-attractions.com/tags/harry%20potter</link>
    <pubDate>Mon, 12 Oct 2020 02:00:00 -0400</pubDate>
    <description>A former Universal Studios Florida employee and a former Walt Disney World cast member challenge each other to imagineer their own theme parks, one attraction at a time, while also discussing the current state of the theme park industry. Hosted by Scottye Moore and Jim Murphy.</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>A comedy design challenge podcast about creating theme parks that are 'technically possible'.</itunes:subtitle>
    <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
    <itunes:summary>A former Universal Studios Florida employee and a former Walt Disney World cast member challenge each other to imagineer their own theme parks, one attraction at a time, while also discussing the current state of the theme park industry. Hosted by Scottye Moore and Jim Murphy.</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/5e5a3f58-2401-4fc4-a216-6648f532210c/cover.jpg?v=1"/>
    <itunes:explicit>yes</itunes:explicit>
    <itunes:keywords>imagineering, disney, theme parks, universal studios, comedy, design, architecture, walt disney world, walt disney, epcot, animal kingdom, disneyland</itunes:keywords>
    <itunes:owner>
      <itunes:name>Jim Murphy &amp; Scottye Moore</itunes:name>
      <itunes:email>oppattshow@gmail.com</itunes:email>
    </itunes:owner>
<itunes:category text="Comedy"/>
<itunes:category text="Society &amp; Culture">
  <itunes:category text="Places &amp; Travel"/>
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<itunes:category text="Arts">
  <itunes:category text="Design"/>
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  <title>Sin vs Pin</title>
  <link>https://www.opposite-attractions.com/146</link>
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  <pubDate>Mon, 12 Oct 2020 02:00:00 -0400</pubDate>
  <author>Jim Murphy &amp; Scottye Moore</author>
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  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>10</itunes:season>
  <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
  <itunes:subtitle>Scottye makes a sale. Jim has a ball. </itunes:subtitle>
  <itunes:duration>38:33</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
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  <description>&lt;p&gt;This week, it's all about guitars and wizards BAY-BEE! We take a quiz to determine whether or not we are special wizard boys and then get into our attractions. First up, Scottye invites guests down the river on &lt;em&gt;&lt;strong&gt;Robert Johnson's Bayou Cruise&lt;/strong&gt;&lt;/em&gt;, a boat ride that makes Trader Sam look like a f'n chump with no sense of danger. Then, Jim heads deep into the Wasteland of JimCity to bring forth the 1970s as guests dive into &lt;em&gt;&lt;strong&gt;Pinball Wizard&lt;/strong&gt;&lt;/em&gt;, a trackless musical bit of a mayhem (mostly) in the dark. As it turns out, Jim does not have anything resembling a supple wrist.  &lt;/p&gt;
</description>
  <itunes:keywords>disney, disney world, universal studios, design, imagineering, engineering, architecture, animal kingdom, harry potter, the who, robert johnson, POTC, music, jazz, pinball</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>This week, it's all about guitars and wizards BAY-BEE! We take a quiz to determine whether or not we are special wizard boys and then get into our attractions. First up, Scottye invites guests down the river on <em><strong>Robert Johnson's Bayou Cruise</strong></em>, a boat ride that makes Trader Sam look like a f'n chump with no sense of danger. Then, Jim heads deep into the Wasteland of JimCity to bring forth the 1970s as guests dive into <em><strong>Pinball Wizard</strong></em>, a trackless musical bit of a mayhem (mostly) in the dark. As it turns out, Jim does not have anything resembling a supple wrist. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>This week, it's all about guitars and wizards BAY-BEE! We take a quiz to determine whether or not we are special wizard boys and then get into our attractions. First up, Scottye invites guests down the river on <em><strong>Robert Johnson's Bayou Cruise</strong></em>, a boat ride that makes Trader Sam look like a f'n chump with no sense of danger. Then, Jim heads deep into the Wasteland of JimCity to bring forth the 1970s as guests dive into <em><strong>Pinball Wizard</strong></em>, a trackless musical bit of a mayhem (mostly) in the dark. As it turns out, Jim does not have anything resembling a supple wrist. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
  </itunes:summary>
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<item>
  <title>The Quest To Build Character</title>
  <link>https://www.opposite-attractions.com/69</link>
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  <pubDate>Mon, 04 Mar 2019 02:00:00 -0500</pubDate>
  <author>Jim Murphy &amp; Scottye Moore</author>
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  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>5</itunes:season>
  <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
  <itunes:subtitle>Scottye goes deluxe. Jim just wants to Be Like Grunk.</itunes:subtitle>
  <itunes:duration>37:37</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
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  <description>&lt;p&gt;This week, we begin with a quick discussioin about some of Epcot's upcoming changes and then segue into how we would design the entrance to our Mysterious Kingdom to better help our guests with character creation in a way that probably will help them be separated from most, if not all, of their money. There are shops featuring all sorts of various wares, a high-fallutin' training center, and even a redemption zone, which is more commercial than it sounds.  &lt;/p&gt;
</description>
  <itunes:keywords>disney, disney world, universal studios, design, imagineering, engineering, architecture, dungeons and dragons, quest, adventure, fantasy, merchandising, harry potter, shopping</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>This week, we begin with a quick discussioin about some of Epcot's upcoming changes and then segue into how we would design the entrance to our Mysterious Kingdom to better help our guests with character creation in a way that probably will help them be separated from most, if not all, of their money. There are shops featuring all sorts of various wares, a high-fallutin' training center, and even a redemption zone, which is more commercial than it sounds. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>This week, we begin with a quick discussioin about some of Epcot's upcoming changes and then segue into how we would design the entrance to our Mysterious Kingdom to better help our guests with character creation in a way that probably will help them be separated from most, if not all, of their money. There are shops featuring all sorts of various wares, a high-fallutin' training center, and even a redemption zone, which is more commercial than it sounds. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
  </itunes:summary>
</item>
<item>
  <title>Challenge: Gift Shop Ride!</title>
  <link>https://www.opposite-attractions.com/8</link>
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  <pubDate>Mon, 30 Oct 2017 02:00:00 -0400</pubDate>
  <author>Jim Murphy &amp; Scottye Moore</author>
  <enclosure url="https://pdcn.co/e/aphid.fireside.fm/d/1437767933/5e5a3f58-2401-4fc4-a216-6648f532210c/da17425a-999b-4927-ad10-24ecc8d28e90.mp3" length="37585945" type="audio/mp3"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:season>1</itunes:season>
  <itunes:author>Jim Murphy &amp; Scottye Moore</itunes:author>
  <itunes:subtitle>Jim and Scottye try their hand at something that has probably never been done - a ride/attraction themed around a gift shop. Eat it, Disney!</itunes:subtitle>
  <itunes:duration>38:04</itunes:duration>
  <itunes:explicit>yes</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/5/5e5a3f58-2401-4fc4-a216-6648f532210c/cover.jpg?v=1"/>
  <description>&lt;p&gt;This week, it's all about that consumerism and a little bit of fun as Jim and Scottye do their best to give APEX a gift show themed attraction. While Jim sets out to reinvent the entirety of Apex's theme, at least a little, Scottye in turn uses the power of the multiple choice questionnaire to put everyone in their place whether they like it or not. In the end, both do remarkable similar things and both go trackless and, eventually, get their park visitors to open their wallets and dump them into our coffers, which is really all any theme park has as a goal.  &lt;/p&gt;
</description>
  <content:encoded>
    <![CDATA[<p>This week, it's all about that consumerism and a little bit of fun as Jim and Scottye do their best to give APEX a gift show themed attraction. While Jim sets out to reinvent the entirety of Apex's theme, at least a little, Scottye in turn uses the power of the multiple choice questionnaire to put everyone in their place whether they like it or not. In the end, both do remarkable similar things and both go trackless and, eventually, get their park visitors to open their wallets and dump them into our coffers, which is really all any theme park has as a goal. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>This week, it's all about that consumerism and a little bit of fun as Jim and Scottye do their best to give APEX a gift show themed attraction. While Jim sets out to reinvent the entirety of Apex's theme, at least a little, Scottye in turn uses the power of the multiple choice questionnaire to put everyone in their place whether they like it or not. In the end, both do remarkable similar things and both go trackless and, eventually, get their park visitors to open their wallets and dump them into our coffers, which is really all any theme park has as a goal. </p><p><a rel="payment" href="https://www.patreon.com/ALoadofBS">Support Opposite Attractions: A Theme Park Design Show</a></p>]]>
  </itunes:summary>
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